
Queue Up is a music trivia game that helps fans pass the time, and connect with the people around them, while waiting in line for a show. It plays online or offline over peer-to-peer networking, so the game keeps going even in packed venues where cellular and wi-fi drop out.
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Live music brings people together, but hours in line wear on the fans waiting for it. Packed crowds mean little elbow room and almost no signal. Could a music trivia game help people pass the time, and connect with each other, while they wait for a show?

To pressure-test the idea, I interviewed five people who regularly play trivia in person, observed real-world lines first-hand, including four hours in the TSA line at HOU, and sized up competitors like Trivia Crack and Trivia 360. The takeaways were clear: players are "social waiters" who'd welcome a multiplayer game, competition is the real hook, and offline play matters because congested venues kill cellular and wi-fi.



From sketches to concepts to a clickable prototype, I tested each step with players. The result lets people play online or offline with friends, built around a specific artist, join others' games, and climb a shared leaderboard. Testing surfaced new asks too: genre and decade categories, custom question banks, and integrations with streaming and ticketing services.




Beyond the line, Queue Up could grow with concert notifications that nudge fans to download a game before a show, artist collaborations featuring exclusive trivia answered by the artists themselves, and a paid Venue Mode that lets venues host large-scale games on the big screen.



Queue Up began with a small annoyance, boredom in line, and became an exercise in designing around real constraints: no signal, no elbow room, and strangers who might rather not talk. Grounding it in interviews and four hours of field observation kept me honest; offline play and head-to-head competition weren't features I assumed, they were what people told me they needed. The clickable prototype proves the concept, and the clear next step is a live multiplayer build tested at an actual show.